Almost anything can be easily saved between platforms with Easy Save.
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What makes Easy Save useful?
Classes, structs, GameObjects, Prefab Instances, Components, ScriptableObjects, Arrays, Dictionaries, Lists, HashSets, Queues, even References to Unity objects, and more can all be serialized much more than with previous solutions.
For Novices...
It has clear documentation and is simple to use with or without code.
For Professionals...
A very quick, feature-rich, and adaptable saving system
updated frequently with new features...
Including File IO, CSV Spreadsheets, PlayMaker actions, Cloud, Encryption, and Compression
Compatible with WebGL C#, Unity Visual Scripting, PlayMaker, Bolt, iOS, tvOS, Android, Oculus, Steam, PC, Mac, Linux, Windows Universal
Connect with additional storage APIs, like cloud services or consoles.
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Fully documented
Β Support for Visual Scripting in Unity, Bolt, and PlayMaker*
Easily Save from Visual Scripting Graphs in Bolt and Unity
PlayMaker actions are used to save and load
Integration of FlowCanvas with NodeCanvas by a third party
Preserve nearly every kind
We created our serializer especially for Unity.
It can even serialize references, unlike other systems.
Quick and portable serializer
use a JSON serializer made especially for Unity
Note: You can use the files to test before you buy or for educational purposes. NOT FORΒ BUSINESSΒ USE.