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Stunning visuals and the ability to use a selection of character controllers & vehicle controllers.

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A variety of WW2 models—entertaining playable demo scenes
The Polyperfect Game System has an enormous amount of modular scripts. It includes controllers for cars, planes, tanks, soldiers, and more.
- 200 variations
- Stiff characters
More than 60 animation
- Using a combination of In-Place and Root Motion animation
- Mecanim assistance
- Sounds
- VR/AR compatible watch with URP support

 

Features: 
Combined behavior of the enemy and the ally: Any feature added to one can be applied to the other without writing extra code. Now, units are part of factions that may be friendly or antagonistic to one another.

Vehicles based on physics: These vehicles react precisely to physics and handle with ease.

Modularity: GameObjects allow for the creation of variants by individually changing their scripts and components, such as by adding, removing, or disabling them. The same Health script can be used by any units that have health, etc.

In-editor Documentation: Each script has help boxes outlining how to use it and indicating which parts are necessary. Setup errors are indicated in red.

Extensibility: There is a straightforward way to code new behaviors without interfering with existing code files.

Observant UI: Units don't require UI to work and won't malfunction if the UI is removed because UI scripts watch and register with their targets rather than being driven by them.

Fuzzy Logic System: AI soldiers are now concerned about weapon pickups, health, and ammunition. When they are low on resources, they will look for them. They will look for adversaries or an objective and harbor resentment even against allies.

Numerous Event Callbacks: You don't need to rewrite any code to add or modify sound effects, animations, visual effects, or other elements. These callbacks can be utilized while writing custom code so that new behaviors don't rely on one another.

Nested Prefab and Variant-based system: Rather than having to copy and paste new behaviors and sound effects to every prefab and remember which ones to put where, you can add them to a base and any prefabs that contain them or are variants of them will be updated.

Domain Without Reloading Play Mode: To enable faster iteration, all scripts offer Enter Play Mode Options, which cut the Enter Play Mode time by at least 95%.

 Types
- Ammunition (six).
- Structures (x18)
- The natural world (x21)
- Individuals (6x)
- Props (40 times)
- The terrain (x7)
- Cars (x18)
- Weapons (16 in total).

And the best is still to come! We appreciate you all buying our pack! We will be pleased to add any special requirements you may have for a model! Simply email codeshopstudio@gmail.com to us.
 

Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.

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