GPU Instancer - Free Download

An off-the-shelf option for efficiently displaying a large number of objects is GPU Instancer.

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With the help of user-friendly tools from GPU Instancer, anyone may use indirect GPU instancing without needing to climb the steep learning curve associated with GPU infrastructure and compute shaders. To handle runtime modifications, an API with comprehensive documentation is also offered.
Using Compute Shaders and Unity's DrawMeshInstancedIndirect function, GPU Instancer uses Indirect GPU Instancing to get the fastest performance possible.

Performance gains from GPU instancing are far greater than those from static batching and mesh combining. Furthermore, other GPU Instancing options (such as the DrawMeshInstanced method and Unity's material option) perform poorly with small buffer sizes, resulting in a higher number of draw calls and lower performance.GPU Instancer attempts to offer the best solution for this by rendering the same geometry several times with a significant performance boost thanks to the indirect method.

Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.

 

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