The Look Animator component animates the head, neck, and spine bones procedurally to replicate
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The Look Animator component animates the head, neck, and spine bones procedurally to replicate
actual physical behaviour when focussing on a spot or thing.
Your characters and monsters will have a lot more life thanks to this animator!
enhancing the sense that they are authentic!
Simple to set up, manage, and personalise.
Performance should not be a concern! Even on mobile devices, you can run multiple Look animators at once without sacrificing frame rate.
Additionally, you can utilise even more look animators if you use Optimisers!
Works with every SRP! The package is unrelated to shaders.
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Basic features
Features interactive demonstration sequences.
Comprises the entire source code
Simple setup featuring an enlarged inspector window
 Utilises skeletons from animals and humans
Use "Bird Mode" to mimic a different kind of animation.
Mechanisms that are automated to locate bones
 Transition to momentum targets with ease
Combine source and look animations
 Extremely efficient
Use the "Bones' compensation" function to stop abnormal
rotating your arms to look up or down
 To maintain motion throughout an animation, use the "Animate with source" tool. This is very useful when you need to aim and play hit/shot animation. It also adds a more realistic appearance to idle or run animation.
Use a single technique to turn on and off components with a smooth transition.
 Use the "Ultra Smoother" function to achieve a softer animation.
Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.