With the most comprehensive Dynamic Sky, Weather, Volumetric Cloud - Lighting, Dynamic GI & Ocean solution, Sky Master is a premium weather system for Unity.
Please sign in to contact this author
The system consists of physically based Sky Rendering system with atmospheric scattering, industry-level optimized Volumetric Clouds, Volumetric Lighting, an Ocean system, GI Proxy, and optimized SEGI for real-time Global Illumination.
All users can request the beta versions of the HDRP and URP complete remakes of the system in the Sky. Installing the URP or HDPR packages should come after removing the store system installation, as the beta versions are independent stand-alone projects.
The Sky Manager offers seamless weather transitions and an automated or on-demand day/night cycle.
Complete Unity integration with all of its features (IBL, GI, Skybox) is provided via the skybox mode.
In addition, there are advanced particle effects such as volumetric fog and smoke, volcanic eruption and lava flow, rain, chain lightning, and more. These effects are perfect for simulating ice and fire. Other advanced particle effects include particle sticking, propagation, spreading, and collisions between particles.
With the passage of time and seasonal variations, create breathtaking skies, dynamic clouds, and weather systems. When using the Global Illumination Proxy system, use indirect lighting.
With dynamic clouds and realistic skies and weather effects, the system is designed to scale based on the hardware target. All platforms can use Sky Master (certain modules, like the volumetric fog, are only compatible with desktop computers; the majority of v3.2's modules are mobile ready*). In version 3.3 of the asset, the configurator will incorporate the mobile version of every feature.
With its many wave variations, swift speeds, underwater capabilities, and beach lines, the upgraded Ocean system (v3.0) offers a comprehensive water solution.
Features of Sky Master ULTIMATE v3.4:
- A new coloration and parameter modification method based on curves and gradients for simple yet effective control over the sky, clouds, and fog
- Volumetric clouds that evolve with fogging and light scattering
- Volumetric lighting system with light scattering for sun shafts facing any direction of the sun; new water features with incorporated fogging in the water shader
- Enhancements underwater and caustics
- An improved configurator system with more intuitive use
- Rainy weather rainbow system - Volcano added with special effects
- A new option for Volumetric Particle clouds called Shuriken
- Assistance with snow and water relief terrain pack (RTP) assetsRainfall affecting topographical features
- Additional cloud wind control options
- Support for infinite terrains with player follow system - Support for InfiniGRASS v2.0 - New features added to the weather event system, such as weather loopingÂ
Features of Sky Master v3.3:
- A new moon placement, fading, and phase method that uses latitude, longitude, and TOD to accurately determine the brightness from the sun
- A new galaxy system with dynamic stars; - New volume cloud shaders with atmospheric scattering
- Managing eclipses
- The entire demo scene for mobile
A new shader for river flow
Features added to Sky Master v3.2:
- A new feature for customizing cloud formations: volume cloud structuring
- Improved controls and demo scene for GI Proxy
- Underwater transitions with controls based on actual wave height
- Added the first iteration of mobile water, which offers enhanced performance along with support for toon texture, reflection, transparency, foam and shore effects, specular, fresnel control, local waves and player interaction, and german waves.
- Local wave controls were added.
Features of Sky Master ULTIMATE v3.0
Extreme optimization could require as low as 4 ms of CPU time, with all systems (sky, ocean, volume clouds, and shader clouds) cooperating.
Ocean: Water system: Stunning and effective bodies of water
- Submerged emulation (transition works from water level, caustics, fog, and sun beams)
- Foam and coast lines - Refraction and reflection
- Presets (such as Atoll, River, Lake, and Ocean).
- GPU-based solution with incredibly quick speed
- Calculating wave height and floating objects
- Local waves & ripples - Point light assistance
Volumetric clouds, a new fade-in/out mechanism, and a new, realistic shader with a scatter effect
- A new option for vertical formation; - Particle rotation stabilization mechanism on camera roll; - Point light interaction for volumetric lightning; - Smooth cloud motion and wind emulation;
A new dynamic lightning system featuring glow effect and branches
phases of the moon
Based on latitude and longitude, sun positioning
New snow and mud puddle shader for meshes and Unity terrain; supports SM2.0–3.0; gradually covers and melts snow; integrates with InfiniGRASS asset; works with Unity & SpeedTree trees, billboards, and meshes.
Liquids: - New water droplets with motion and refraction on the camera shader - Integrated screen freeze effect in the shader
Volume Lit particles are light-receiving particle shaders (directional, point, and spot light).
A cloud dome that uses shaders to simulate higher clouds
Sky Master Editor, Configurator, and Library - Easy sky-ocean construction and control of Sky Master systems through a global configurator - Particle scaler - Library with pre-made sky, water, and cloud scenes
Volume Weather: A brand-new volumetric cloud and fog module that creates realistic weather effects.
- Fresh splashes and refractive rain - Weather events system
New demos/minigames for the airplane, boat, and atoll
Features of Sky Master ULTIMATE v2.0
- Centralized control over volumetric fog and sun beams with a preset system that makes accessing different settings simple. - Image effects such as volumetric fog, which produce amazing atmospheric effects and allow for precise gradient color adjustment.
-New special effects like chain lightning, reflective lighted rain, ice spreading, flocks, and seasonal color management of Unity terrain placed trees
-A scene for creating custom prefabs, along with comprehensive instructions to assist in assembling a prefab
-Volumetric cloud improvements, such as the use of sprite sheets for texture variation and TOD control.
-Volumetric lightning and cloud shadows
-New line-rendering lightning modes for more intricate effects
-Use of the Horiz(ON) asset
- New presets and rendering parameters for the moon
-New pre-made samples for fog, clouds, and sky rendering that may be used right away in games
- NEW (v1.5): Full integration with Unity 5 and all of its capabilities, including the new skybox mode and IBL, GI, and Skybox.
- NEW (version 1.5)-Artistic dynamic shading effects in the sky, such as sepia and shimmering heat haze
- NEW (v1.5): Mesh and Unity terrains now support volumetric scatter fog shading
- REAL SKY: Physically grounded atmospheric dispersion for artistic special effects and realistic sky representation.
- REAL CLOUDS: Season and wind influence the dynamic creation of clouds. Fog and volumetric particle clouds.
- REAL SUN RAYS: - Dynamic sun beams with occlusion and seamless transitions.
- REAL WEATHER - Seasonally-controlled, smoothly transitioning weather effects
- REAL STORM: a powerful storm simulation featuring lightning, cloud fronts, and other dynamic lighting aspects
- REAL TORNADO: Controllable and dynamic tornadoes
- REAL VOLCANO: authentic lava flow, smoke, and volcanic eruption.
For indirect lighting, use the Global Illumination Proxy (GENUINE LIGHTING).
- IBL Proxy for lighting with a color-based sky.
- Assistance with GI Jove point lights.
The source code for the C#-written framework is available. The pack has the GI Proxy asset packed in.
Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.