With its suite of behaviors that simulate elastic tail movement and procedural animation, Tail Animator Version 2 offers you a plethora of new capabilities!
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This animator will greatly increase the smoothness and realism of your
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keyframed tail animations or simply animate it for you so you don't have to use any other software to create the animations.
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=Â Anything can have tail flexibility added to it:
- It can be a cape, plants, tentacles, arms, or the entire body (it just needs bones or other parented game objects).
The package includes a tool that can be used to skin models in runtime and to build skinned meshes with bones from within Unity.
(mostly for models of the tail; a whole humanoid skeleton, for instance, is not created.)
- Component responds to modifications in the scale, rotation, and location of the object.
- To animate an object using elastic, simply add a component and define the root transform.
- You don't need to worry about performance—even on mobile devices, you can utilize many Tail Animators at once without experiencing any CPU adjustments!
-Works with every SRP! The package is unrelated to shaders.
- Additionally, you can allow yourself to employ even more Optimizers if you use them!
-Â Eliminate endless hours of laborious tail, cloak, and other animating!
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Give it to Tail Animator to handle. You can attach a Tail Animator to give your tail the motion it needs to generate an animation or movement, even if it doesn't move smoothly.
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Features:Â
-Â Outstanding performance!
- Simple, quick setup
- No requirement for programming
- A customized inspector window featuring useful features and tooltips.Â
- Watch tutorial videos on my channel on YouTube.
- Adding additional emotion and smoothing out the original animation.
- Tailor Tail Animator to any part of it, including outfits, limbs, and tails.
- Collision detection using every kind of collider in space or only specific types.
- Tentacle motion can be adjusted with optional Inverse Kinematics algorithms.Â
- Interactive demo scenes are also included.
- Comprises the entire source code.
- Scripts have thorough comments.
- Combining keyframed animation and tail animator
- Part used to convert static mesh into skinned mesh with tail structure without the use of additional tools.Â
I would be delighted to see any creations you make with this package if you share them in the community thread!
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Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.