Tail Animator - Free Download

With its suite of behaviors that simulate elastic tail movement and procedural animation, Tail Animator Version 2 offers you a plethora of new capabilities!

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This animator will greatly increase the smoothness and realism of your

 

keyframed tail animations or simply animate it for you so you don't have to use any other software to create the animations.

 

 

=  Anything can have tail flexibility added to it:

- It can be a cape, plants, tentacles, arms, or the entire body (it just needs bones or other parented game objects).

The package includes a tool that can be used to skin models in runtime and to build skinned meshes with bones from within Unity.

(mostly for models of the tail; a whole humanoid skeleton, for instance, is not created.)

- Component responds to modifications in the scale, rotation, and location of the object.

- To animate an object using elastic, simply add a component and define the root transform.

- You don't need to worry about performance—even on mobile devices, you can utilize many Tail Animators at once without experiencing any CPU adjustments!

-Works with every SRP! The package is unrelated to shaders.

- Additionally, you can allow yourself to employ even more Optimizers if you use them!

-  Eliminate endless hours of laborious tail, cloak, and other animating!

 

Give it to Tail Animator to handle. You can attach a Tail Animator to give your tail the motion it needs to generate an animation or movement, even if it doesn't move smoothly.

 

Features: 

-  Outstanding performance!

- Simple, quick setup

- No requirement for programming

- A customized inspector window featuring useful features and tooltips. 

- Watch tutorial videos on my channel on YouTube.

- Adding additional emotion and smoothing out the original animation.

- Tailor Tail Animator to any part of it, including outfits, limbs, and tails.

- Collision detection using every kind of collider in space or only specific types.

- Tentacle motion can be adjusted with optional Inverse Kinematics algorithms. 

- Interactive demo scenes are also included.

- Comprises the entire source code.

- Scripts have thorough comments.

- Combining keyframed animation and tail animator

- Part used to convert static mesh into skinned mesh with tail structure without the use of additional tools. 

I would be delighted to see any creations you make with this package if you share them in the community thread!

 

Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.

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