Terrain with Magic Tiles
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Make terrain for your retro or low-poly game.
With Magic Tile Terrain, you can generate terrain meshes that can be changed individually for each tile. You can texture each Face/Quad independently.
Features include:
-Terrain editing per tile.
- Rotate every single triangle, texture, and UV.
-Use Heightmaps according to your topography.
-Automatic texturing according to the height of the landscape.
-Automatic detail placement determined by the color of the terrain.
-GPU Isolation for Fine-grained objects, such as grass, etc.
-Creating a texture atlas.
-The landscape mesh's shading is flat and smooth.
Any material or shade you choose, as long as it contains a main texture, can be used for vertex painting.
Note: You can use the files to test before you buy or for educational purposes. NOT FORÂ BUSINESSÂ USE.
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