Simple to use template for racing games. Your racing game may be rapidly prototyped in a matter of hours. All in all, it's a simple, lightweight tool.
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A full structure for creating countless traffic racing games is included in the Traffic Racing Complete Kit. Put your own cars in the garage, open them, and have a spin around the hamlet or desert. The vehicles automatically change lanes and avert collisions. Included are all scenes, scripts, models, and UI menus.
Models:Â
vehicles, buses, and trucks
- homes, a road, a bridge, and trees
Features
Launch screen:
basic credits, a play and quit button
Garage:
- Purchase and unlock additional vehicles - Easily add vehicles to the inspector
- Autonomously store unlocked vehicles
- Drag to explore the vehicles
- Assign a name, a price, and a speed to each vehicle
Two infinite locations: a village scene and a desert landscape
- There are countless roads filled with vehicles, houses, trees, and cacti;
- Every roadside object spawns in random waves to add variation away from the road
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Smart cars:
- By speeding and decelerating, generated automobiles use ray cast to prevent collisions.
- The vehicles swap lines
- They use lights to show their direction while switching lines.
Panel pause:
- Puts the game on hold. Select the tilt and touch controls, then adjust the game volume.
Adjusted parameters are immediately saved.
Switch between two views with ease.
Crashing: - As soon as your vehicle collides with another vehicle, the front
- It also crashes when a particular number of collisions occur and smoke is evident.
Game over screen:
- The game over screen becomes visible following a crash. It displays buttons, adds coins based on your distance, stores your mileage, and shows your distance.
Inspector for customs:
Select between computer and mobile controls.
Simple removal of playerprefs data
Version 1.3:
- Keyboard controls
- Basic vibration upon impact
Version 1.4:
- Two paths
Version 2.0:
- All cars have spinning wheels;
- Player cars rotate in response to their movements
- Motorbike with a ragdoll driver
- A brief cinematic camera introduction
- Lakes and rivers with boats
- Road manager to regulate changes in the road;
- Roadside objects may vary following each change in the road
- Bonus for nearly missing
- Bonus for traveling the incorrect way
- Redesigned garage/main menu design
- Limited UI changes
- Caution while purchasing a new vehicle
- Lights blinking while changing connections
- Integration of Unity Ads
- Modifying controls automatically according to the build platform
- Changes in screen size
v2.1:
- Pooling of objects
- Money and money magnets
- Full game
- Commented C# scripts
- PDF documentation
- Tested on Samsung Galaxy S3/S4/S7
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Note:Â You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.