Advanced Culling System (ACS): Boost the Performance of Your Unity Project
Please sign in to contact this author
Increase the productivity of your project using ACS, a unique Unity optimization solution. The Advanced Culling System is a flexible instrument that consists of two strong modules: Dynamic Culling and Static Culling. You can use these tools to put your project's best optimization plan into practice.
Important feature
Fit for Every Render Pipeline
Supported on All Platforms that Provide Employment Support
Multiple Cameras Accompanied
Supported LOD (Level of Detail)
Simple to Use
Included are tutorials
An incredibly user-friendly UI
Driven by Jobs and Burst Systems
Efficiency with Only a Few Clicks
The StaticCulling Module enables preparation of object visibility, followed by a simple on/off switch during runtime. This method produces reduced runtime burden and provides extensive customization possibilities.
Benefits
Lights, Custom Objects, LODGroups, and Cull Meshes
Support for Transparency
Make Personalized Culling Targets and Remove Any Kind of Object
Ideal for Moderate to Small Scenes
A module called Dynamic Culling makes it easier to optimize both static and dynamic objects without requiring preprocessing.
Benefits
Static and Dynamic Object Support
LODGroups, Cull Meshes, and Custom Objects
Enhanced to Benefit Instanced Objects
Absence of preprocessing
Able to Manage Big and Complicated Scenes
The Advanced Culling System will take your optimization to a whole new level!
Note: You can use the files to test before you buy or for educational purposes. NOT FOR BUSINESS USE.